Ship Sim III



The main window of the ship simulator shows a plan view of the sea, and the ship outline; the ship control console is displayed on the left hand side of the main window. The display provides a plan view of the ship and includes zoom, vehicle following, and ship's trail. The ship control console can be designed by the user to display required information clearly, including setting up sliders to control the engine(s) and rudder(s) and display sensor data. The control panel includes the simulation run controls which enable the simulation to be started, paused, reset.

3D external view option - interface with Ship Sim 2 viewer available.

Technical features of Ship Sim:

  • User configurable propulsors type (Voith Scheider, screws/rudders, azimuthing units) and parameters (position, alignment, direction of rotation, power, size, acceleration rates, etc).
  • User configurable hull parameters, including waterline length, overall length, displacement, moment of inertia (yaw axis), added mass coefficients, position of the centre of gravity.
  • Two hydrodynamic models are supplied:
    • Wolfson model: the derivative coefficients are calculated from the hull dimensions and displacement using equations developed by Southampton University, which have been validated against sea trials results from a range of large commercial vessels.
    • Generic derivative model: the user specifies the equations for the three components of force (surge, sway, yaw) from terms made up of various powers of surge, sway and yaw velocity. A facility for generating a Matlab module which can be used for testing and developing models in isolation is included.
  • Two aerodynamic models are supplied:
    • Isherwood model: the three components of force are calculated as functions of wind speed and direction;
    • Generic model: the user supplies lookup tables to specify the angular variations of each of the three components of force;
  • Environment simulation: in addition to wind, tide, and waves, the effect of shallow water under the ship is modelled;
  • Wave response model: The ship motions are calculated via the shape of the sea surface as well as the ship's velocity with respect to the waves. A user interface dialog allows the amplitudes of response to be scaled independently for surge, sway and yaw. Roll and pitch information is also calculated.
  • The ship-interaction model calculates the bow- and stern- wave and pressure patterns between the vessels as well as the Bernoulli effects.
  • Multiple Own-Ships: Each ship has its own control console and is fully modelled and independently controlled. Controls for separate vessels may be distributed onto separate PCs or hardware units if desired.
  • Target vessels and traffic patterns: Ship Sim allows the user to introduce up to 99 other vessels which are controlled by means of a simplified interface and configured by specifying their physical dimensions and acceleration and turning characteristics. Displays show the status of each vessel including the Closest Point of Approach to the main ship. Target vessels are equipped with a NMEA interface which allows them to send TLL data compatible with ARPA systems (e.g. for ECDIS and Radar training).
  • Tugs may be attached to the Main Ships to push or pull them, to simulate berthing or other harbour manoeuvres.
  • Coastline and harbour layout: Ship Sim may be supplied with an integrated chart background using C-Map® vector charts. Alternatively, a simple line-drawn coastline / harbour outline may be used to provide a reference environment in which to manoeuvre. When using vector charts, the vessel depth-under-keel is calculated from the chart depth contours and spot depths and from the environment (tidal height); the vessel may run aground when attempting to navigate in excessively shallow waters.
  • Ship Sim is supplied with sea trials sequencers, for conducting standard Turning Circle and Zig-zag trials.
  • ISO16329 and IEC62065 models are included which define the rudder and motion responses for the purposes of testing and accreditation to IMO requirements, for normal and high speed craft.
  • Ship Sim is equipped with a DDE generalised autopilot interface, to allow users to use in-house autopilot algorithms running on the same PC under Matlab.
  • DDE interfaces: Various components of the model (propulsors, bowthrusters, aerodynamic and hydrodynamic models) provide a DDE interface. This interface enables the user to program a model component, using a Fourth Generation Language (4GL) such as Matlab.
  • 3D external view upgrade option: for new users and available as a upgrade option for existing users of Ship Sim I. This provides a external view from the bridge or from any camera placement.

Applications include:

For more information, please use the Enquiries form.

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