AUV Sim
Last Updated on Friday, 11 June 2010 13:52 Written by Alison Little Wednesday, 24 March 2010 10:42

AUV Sim simulates the behaviour of an underwater vehicle, such as an autonomous underwater (AUV), mini-submarine (manned or unmanned), remotely operated vehicle (ROV), and includes the following features:
- Realistic six degree of freedom simulation, including:
- User - configurability, allowing user to position and specify properties of vehicle components,
- Performance of actuators and static bodies, including added mass effects,
- Environmental effects, including tide and sea-state,
- Wave response model: The motions are calculated via the shape of the sea surface as well as the vehicle's velocity with respect to the waves. A user interface dialog allows the amplitudes of response to be scaled independently for surge, sway and yaw.
- Control algorithms to optimally control the actuators to perform a chosen task, including waypoint following and dynamic positioning;
- Auto-tuning algorithms to optimise the performance of the controllers for the specific vehicle;
- Serial communications - sensor outputs include NMEA, TCM2, PD6;
- Analogue input and output - for example, from external console, or input from measurement of actuator position;
- Record and Playback;
- Simple, intuitive, user interface and fully configurable communications;
- Wire-frameĀ (view from above, east and south) views, 3D external view, Chart view;
- NMEA 2000 interface (CAN Bus) supported.
AUV Sim was developed to aid the process of designing and optimising the control system for autonomous or remotely operated submarines. A range of autopilots algorithms has been developed for various operational tasks, including heading, track (waypoint) following, height / depth control, attitude (roll and pitch) control. Using the simulator, these autopilots can be optimised for a particular vehicle, without leaving the laboratory.
The SPECTRE Autopilot incorporates these algorithms.



